ThinkingEDU Sweet Sixteen: Revising, Not Repeating

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Merianna hits the sweet sixteen with a new ThinkingEDU that covers whether or not gaming in the classroom is viable, how “badges” work along with grades and if Kahn Academy can help you master multiplication

Mentioned:

Motivating Students and Gamification of Learning
Kevin’s Meandering Mind

About 22 minutes and change.

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